top of page

Game Projects

Dark Voyage

Level Designer / Programmer / Modeler

 

Dark Voyage was a 2D metroidvania style game that me and a group of fellow Full Sail students created for our final graduation project. In this game, the player controls a bat and must find their way out of the cave system using their various abilities (echolocation, screeching, and dashing). Players are unable to deal direct damage to enemies and must, therefore, use their abilities in creative ways to make out safely.

(Click to watch)

2D Space Shooter

Programmer / UI Designer

 

First game in Unity. Similar to Galaga and Gradius, the player controls a ship with the A and D keys. The player can pick-up health, shield, and ammo orbs and gain points by killing enemies.

©2017 by Jeremy Roberts. Proudly created with Wix.com

bottom of page